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Videogames

Studio 360

The Scariest Video Game Villain of All: Cancer

Thursday, March 26, 2015

After a couple lost their young child to cancer, they found comfort in an unexpected place: by making a video game about their son.

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Studio 360

The NSA’s New World (of Warcraft)

Friday, December 13, 2013

A new front in the War on Terror opened secretly in Azeroth. Haven’t heard of it? It’s familiar to the millions of people who play the videogame World of Warcraft. An NSA document obtained by the Guardian (courtesy of one Edward Snowden) reveals that for years the NSA, CIA, FBI ...

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New Tech City

These Games Could Be Good for Young Brains

Wednesday, November 13, 2013

Games have power, so this week, we play a few that can motivate kids to learn more, whether they realize it or not. And we see how a test case of a new technology for football might help keep young heads safer (and smarter) from injury.

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Studio 360

Videogames Go Indie

Friday, June 01, 2012

Just like with movies, videogames come in different sizes: the blockbusters with massive marketing campaigns, and the quirkier small releases that get known by word of mouth. "A lot of independence has to do with making something that doesn’t have a place yet," explains Ian Bogost. ...

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Studio 360

Online Gamers Make Discovery in HIV Battle

Tuesday, September 20, 2011

Last weekend, the journal Nature Structure & Molecular Biology published a key discovery in the study of HIV — and it was made with the help of online gamers. They were playing Foldit, a game which challenges players to figure out the structures of real enzymes and proteins.  One of those puzzles was a protein ...

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Studio 360

Microbial Videogames

Friday, June 17, 2011

Ingmar Riedel-Kruse runs a biophysics lab at Stanford University, but he spends about half his time tinkering with videogames. He’s not playing World of Warcraft. Reidel-Kruse creates his own videogames using living microbes. The most playable is Pacmecium, inspired by classic Pac-Man, in which the player guides a host of paramecia around obstacles and...

Video: Playing the microbial videogame Pacmecium

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The Takeaway

What Race is Your Avatar?

Thursday, March 24, 2011

Do you play video games? If so, what color is your avatar? Does it look like you? Or someone or something else entirely? Do you make presumptions about the identities of other players? Do they make them about you? In short, how does identity and race play out in our virtual worlds? Jeff Yang, organized a panel on this topic last week at South By Southwest called "E-Race: Avatars, Anonymity and the Virtualization of Identity." Jeff Yang also writes the Asian Pop column for the San Francisco Chronicle.

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The Takeaway

From the E3 Conference to Interactive Storytelling: Why Videogames Matter

Thursday, June 17, 2010

This week, thousands of gaming professionals from around the world are gathering in Los Angeles for the annual Electronic Entertainment Expo. Buzz is building around new gaming toys, including Microsoft's "Kinect": a camera-based controller that watches your every move, and lets your body serve as the joystick. But while these new technologies will change how we play video games, Tom Bissell says videogames have already begun changing in a more fundamental way.

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Studio 360

I, Avatar

Friday, December 18, 2009

Is your Second Life slowly replacing your first life? Do you feel closer to video game characters than actual real humans? New media lets everyone construct virtual identities, but we shouldn't be too afraid of surrendering to technology. As Studio 360's Eric Molinsky discovers, our ...

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The Takeaway

We'd Like to Introduce to You the DIY Beatles

Wednesday, September 09, 2009

Cover your ears! Starting today, legions of gamers around the country will be able to sing – and play – their own version of Beatles songs, thanks to a special edition of the game Rock Band. Console-owners may now try their hand at 45 Beatles tracks, and download more of the band's newly remastered tracks in the coming months. We talk with Jeff Howe, contributing editor for Wired magazine, who wrote about the game this month. We also give The Beatles: Rock Band our own test run in the studio.

Watch the intro video for "The Beatles: Rock Band":

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The Takeaway

Playing with John, Paul, George and Ringo

Thursday, August 13, 2009

The Beatles are to many one of the greatest bands ever, and indisputably one of the most influential of the 20th century. They had dozens of top-ten hits, graced hundreds of "best of" lists, sold hundreds of millions of albums, and starred in feature films — a wild success by anyone's estimation. One thing they never had, however, was a video game. Until now.

Rock Band developer Harmonix has scheduled The Beatles: Rock Band for release on September 9th. Fans are cracking their knuckles, stretching their legs, and growing their mustaches in preparation to rock along with John, Paul, George and Ringo on such classics as "Yellow Submarine," "Back in the U.S.S.R.", and "Twist and Shout." Huge sales are expected for the video game and, as a result, The Beatles' entire musical catalogue. With album sales having stayed on a downward spiral for years, could video games be the saving grace for the music industry? Joining The Takeaway is writer Daniel Radosh, who writes about this story in Sunday's New York Times Magazine, and two Rock Band enthusiasts: Brad Malow and Rob Bricken.

For a sneak peek of The Beatles: Rock Band, watch below:

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Studio 360

Videogames' New Wave

Friday, March 20, 2009

Jenova Chen is breaking open the head of videogame design. Instead of stealing cars and waging war, he wants players to commune with nature. Kurt talks with Chen about his new game "Flower" -- the #1 downloaded game in February for Playstation 3.

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Studio 360

Foldit

Friday, March 20, 2009

Biochemist David Baker helped create a computer game called "Foldit" that thousands are playing around the world. But it's not about commercial success. Baker wants to analyze the structure of proteins, and it turns out that humans are a lot smarter at this than supercomputers. The ...

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The Takeaway

Ten years after the death of Amadou Diallo, questions still persist

Wednesday, February 04, 2009

Ten years ago today, four New York City police officers shot at Amadou Diallo 41 times, hitting him with 19 bullets. Diallo, a 22-year old immigrant from West Africa was unarmed. The officers, all charged with second-degree murder, were eventually acquitted. One of the many unanswered questions surrounding the Diallo shooting is: If Amadou Diallo were an unarmed white man would he have been shot at? That’s a question that Joshua Correll has been trying to answer since 2002. Correll is an assistant professor of psychology at the University of Chicago. His primary line of research uses videogame simulation of police encounters to examine racial bias in shoot/don't-shoot decisions. He joins us to discuss his results.

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Studio 360

You Say You Want an Evolution

Friday, September 12, 2008

The new computer game “Spore” lets users create single-celled microbes and, as the game progresses, they “evolve” into complex creatures and highly developed civilizations. The game’s creator, Will Wright, who also invented “The Sims,” weighs in on the intelligent design debate, and gives ...

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Studio 360

Super Mario Clouds

Friday, October 12, 2007

Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic 80s Nintendo game Super Mario Brothers. The artist Cory Arcangel tells Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a ...

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Studio 360

Videogames 101

Friday, October 12, 2007

If you haven’t played a video game since Ms. Pac-Man, you probably have some catching up to do. Kurt has this quick guided tour of the state of the art. Produced by Curtis Fox.

Special Guest: Clive Thompson
Clive ...

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Studio 360

Iraq and the XBOX

Friday, October 12, 2007

In the mid-90s, the U.S. military discovered that Marines were customizing the videogame Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now they've added another level of realism for a videogame that helps soldiers ...

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Studio 360

Your Brain on Videogames

Friday, October 12, 2007

American kids spend an average of seven hours a week gaming. But what about the grown-ups inside the industry, who play eight to ten hours -– and then leave the office and go home to play some more? Jonathan Mitchell asked game producer Marc ...

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