Streams

 

 

Sci And Tech

Studio 360

Toxic Materials

Saturday, March 05, 2005

The life of the average artist is not known for a sense of security. Most will gain little money, status, or recognition. They may dream of these things, but what many artists should be yearning for more than anything is … health insurance. Sarah Lilley explains why.

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Studio 360

Monkey See...

Saturday, March 05, 2005

When a recent scientific study proved that celebrity worship comes naturally to rhesus monkeys as well as humans, Studio 360’s Kurt Andersen wondered which primate has more discerning taste.

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Studio 360

Special Guest: Clive Thompson

Saturday, January 29, 2005

Kurt talks to Clive Thompson about art, culture, and video games.

Thompson was ten years old when Pong was unleashed in rec rooms across America and he has been a passionate gamer ever since. Focusing on technology and culture, Thompson contributes regularly to Slate Magazine and NPR. He ...

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Studio 360

Super Mario Clouds

Saturday, January 29, 2005

One of the hottest pieces at last year’s Biennial at the Whitney Museum of Art was a wall of digital clouds lifted from the classic ‘80’s Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade that reprogramming video game ...

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Studio 360

Iraq and the XBOX

Saturday, January 29, 2005

In the mid-90s, the U.S. military discovered that Marines were customizing the video game Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now the military is busy developing incredibly realistic video games that ...

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Studio 360

Your Brain on Video Games

Saturday, January 29, 2005

American kids spend an average of 7 hours a week gaming. But what about the grown-ups inside the industry, who play 8 to 10 hours — and then leave the office and go home to play some more? Jonathan Mitchell asked game producer Marc Nesbitt about living almost full time ...

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Studio 360

Video Games 101

Saturday, January 29, 2005

If you haven’t played a videogame since Ms. Pac-Man, you probably have some catching up to do. We’re going to make it easy. Curtis Fox produced a quick guided tour of the state of the art.

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Studio 360

Amusia

Saturday, January 01, 2005

When surrounded by harmonious caroling during the holiday season, do you ever secretly wonder whether you're tone deaf? You can take heart, because true tone deafness, otherwise known as congenital amusia, is actually quite rare. Jeff Lunden talked with scientists trying to unlock the mystery of this discordant condition.

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Studio 360

A Number

Saturday, December 18, 2004

Kids are prone to asking questions, like “where did I come from?” These become harder to answer when you’ve cloned your son, but no one’s really sure how many of them were made. In Caryl Churchill’s new play, A Number, there are no white coats or labs, ...

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Studio 360

Drawing from Life

Saturday, December 18, 2004

In the past, we used to rely on artists to bring us into the mysterious world of biology. In the 1500s Leonardo da Vinci revealed the glories of human anatomy. And around 1900, a German biologist named Ernst Haeckel used his incredible drawings of microbes and larger creatures ...

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Studio 360

Special Guest: Margaret Atwood

Saturday, December 18, 2004

Kurt Andersen talks with novelist Margaret Atwood about how biology grabs headlines — and the imagination of artists. They discuss Atwood’s childhood among scientists, and her most recent novel, Oryx and Crake, in which biotech runs amok with catastrophic consequences.

The daughter of an entomologist, Margaret Atwood grew ...

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Studio 360

Unweaving the Rainbow

Saturday, December 18, 2004

History is full of poets who have extolled the wonders of nature. And in his book Unweaving the Rainbow, the brilliant Oxford University biologist Richard Dawkins professes that he is equally amazed at the poetry of the natural world. His latest book on evolution is called The ...

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Studio 360

Future Tense

Saturday, December 18, 2004

The painter Alexis Rockman gets worked up by news from the scientific world. He wants his paintings to help people visualize — and get a little freaked out by — big phenomena like genetic engineering and global warming. He doesn’t have a science background, but Rockman consults with so many ...

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Studio 360

Design for the Real World: Smart Car

Saturday, October 16, 2004

The tiny Smart Car is a common sight in Europe. But here in the U.S. you’re more likely to see the distinctive car at the Museum of Modern Art than on the road. Still, some Smart Car enthusiasts are importing the tiny two-door. Sally Jessy Raphael tells Ilya ...

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Studio 360

Voyager

Saturday, August 21, 2004

The Voyager computer program is a powerful robot. It composes music — improvised, unpredictable music — using a virtual 64-piece orchestra. The Voyager’s inventor, George Lewis, improvises with his robotic partner, and creates music that we’d like to think only humans could make. Produced by Ted Panken.

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Studio 360

Robot Hut

Saturday, August 21, 2004

The toy collector John Rigg began wiring circuits in kindergarten. He was still little when he gave his mom a cardboard robot he built with motors, electric lights, and a little candy-filled drawer. Today, John Rigg displays thousands of “metal men” in a big barn near Spokane, Washington. ...

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Studio 360

The Fembot Factor

Saturday, August 21, 2004

Most of the robots you know from the movies are male. There’s Robbie the Robot, C-3PO, Data the sensitive android on Star Trek, and the violent cyborgs of Terminator and Robocop. But what about the female robots? Writer Susie Bright has some thoughts on the ways ...

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Studio 360

Special Guest: Rodney Brooks

Saturday, August 21, 2004

Rodney Brooks is a scientist, professor, and director of the MIT Artificial Intelligence Lab. He is the inventor of many robots, including the Roomba, the intelligent vacuum cleaner. His latest book is Flesh and Machines.

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Studio 360

Commentary: Google Me This

Saturday, August 07, 2004

Google is going public and Kurt couldn't be happier. Not only is the search engine one of the best around, it also has great, simple graphics that lets the creativity of its users thrive. 

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Studio 360

Swifter, Higher, Stronger

Saturday, August 07, 2004

Athletes threw javelins at the ancient Olympic Games. But in recent years throwers have become so proficient that the javelin was redesigned to keep it from hitting runners at the other end of the stadium. From running shoes to swimsuits to discuses, the design of equipment is constantly challenging sports ...

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