Streams

 

 

Sci And Tech

Studio 360

Guitar Hero

Friday, December 22, 2006

One of this shopping season's big hits is called Guitar Hero 2. Like the new Nintendo Wii, Guitar Hero isn't all thumbs - you play it using real body movements. It's controlled by a miniature, plastic version of a Gibson guitar, and you have to strum in time and hit ...

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Studio 360

Brain Music

Friday, December 15, 2006

We are always listening to our own silent thoughts, but we never think of those thoughts having a sound we could actually hear. Apostolos Georgopoulos is a neuroscientist at the University of Minnesota who has come up with a way to translate the electrical activity of the ...

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Studio 360

Nancy Andreasen

Friday, December 01, 2006

Wouldn't it be nice to find the little light bulb in your brain that goes off when you have a creative idea? Professor Nancy Andreasen, author of The Creating Brain: The Neuroscience of Genius, explains to Kurt about magnetic resonance imaging and what it can find in ...

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Studio 360

Method In The Madness

Friday, December 01, 2006

In the standard Hollywood formula, you pretty much can’t be a genius without also being nuts. Is there really a connection between great creativity and mental illness? Tamar Brott speaks with Kaye Redfield Jamison and other experts and tries to separate the truth ...

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Studio 360

Mirror Neurons

Friday, December 01, 2006

It would be hard to write a novel - or read one - without the ability to empathize. Recent discoveries tell us that empathy may be hard-wired in our brains. V.S. Ramachandran, who teaches neuroscience at the University of California, San Diego, explains how mirror neurons ...

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Studio 360

David Freedberg

Friday, December 01, 2006

Kurt talks to David Freedberg about what mirror neurons do for us when we look at art. Freedberg is an art historian at Columbia University, but much of his work in recent years has focused on the connection between art and neuroscience.

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Studio 360

Surviving Halo

Friday, November 24, 2006

This Spartan Life is no ordinary talk show – it's filmed inside the online video game Halo 2. It combines good conversation and unexpected explosions, with the added thrill of trying to stay alive long enough to get your point across. Chris Burke is the host and ...

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Studio 360

American Prometheus

Friday, November 03, 2006

Physicist J. Robert Oppenheimer led a team of thousands to create the first nuclear weapon. He was immediately hailed as an American hero, but after speaking out against the use of the bomb he was condemned as a traitor and maligned as a Communist spy. Sara Fishko ...

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Studio 360

The Mystery of Smell

Friday, October 13, 2006

Kurt Andersen and the writer Chandler Burr explore the allure and mystery that smell has for us. Burr explains how physicist Luca Turin solved the scientific mystery of how smell works. Burr believes that we should build museums for the nose.

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Studio 360

Janna Levin

Friday, September 22, 2006

Janna Levin spends her days chasing down the mysteries of the universe, like chaos theory and black holes. And to take a break from the awesome responsibility of mapping the universe, she makes stuff up -- not as a scientist, but as a novelist. Her first novel ...

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Studio 360

Tale of Two Brains

Thursday, September 14, 2006

Right-brained people are supposed to be artistic and spontaneous, while left-brainers are literal and analytical; in other words, Captain Kirk and Spock. This ubiquitous bit of pop science wisdom came out of Nobel Prize-winning neurology, and it spawned the bestseller Drawing on the Right Side of the Brain. But does ...

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Studio 360

Physics for Poets

Thursday, September 14, 2006

People often depict scientists as coldly rational. Physicist Michael Salamon, who works at NASA's Universe Division, takes issue with that. He explains why Walt Whitman misunderstood the beauty of the universe, and why Maxwell's Equations are like a sexual experience. Produced by Lu Olkowski.

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Studio 360

John Seely Brown

Friday, August 04, 2006

The former chief engineer at legendary tech incubator Xerox PARC, John Seely Brown, (Palo Alto Research Center) explains why Apple and Microsoft didn't steal from him the ubiquitous point-and-click computer interface - contrary to urban legend. And Brown shares his thoughts on how videogames like "World ...

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Studio 360

Iraq and the XBox

Friday, July 14, 2006

In the mid-90s, the U.S. military discovered that Marines were customizing the video game Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now the military is busy developing incredibly realistic video games that help soldiers anticipate ...

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Studio 360

Video Games 101

Friday, July 14, 2006

If you haven't played a videogame since Ms. Pac-Man, you probably have some catching up to do. Kurt makes it easy with a quick guided tour of the state of the art. Produced by Curtis Fox.

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Studio 360

Cover Story: Video Games

Friday, July 14, 2006

Kurt Andersen and Slate journalist Clive Thompson discuss about how video games are taking over the world - from the front lines of the war in Iraq to the New York art scene.

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Studio 360

Super Mario Clouds

Friday, July 14, 2006

Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic "80" Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade why reprogramming video game software comes as naturally ...

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Studio 360

That's Intertainment

Friday, June 30, 2006

Microsoft recently announced a deal with TV producer Ben Silverman to create original, professional, big-budget entertainment programming for the Web. Kurt asks Silverman what TV on the www will look like.

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Studio 360

Nancy Andreasen

Friday, June 30, 2006

Wouldn't it be nice to find the little light bulb in your brain that goes off when you have a creative idea? Professor Nancy Andreasen, author of The Creating Brain: The Neuroscience of Genius, explains to Kurt about magnetic resonance imaging and what it can find in ...

Comment

Studio 360

Method In The Madness

Friday, June 30, 2006

In the official Hollywood template, you pretty much can't be a genius without also being nuts. Is there a connection between great creativity and mental illness? Tamar Brott speaks with Kaye Redfield Jamison and other psychiatrists to separate the truth from the myth.

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