The App Generation

Monday, October 14, 2013

Howard Gardner talks about what it means to be “app-dependent” versus “app-enabled” and how life for the younger generation differs from life before the digital era. The App Generation: How Today’s Youth Navigate Identity, Intimacy, and Imagination in a Digital World discusses the drawbacks of apps – that they may foreclose a sense of identity, encourage superficial relations with others, and stunt creative imagination – as well as their benefits – that they can promote a strong sense of identity, allow deep relationships, and stimulate creativity. 


Howard Gardner

Comments [4]

SPR from Staten Island, NY

Use a computer, and my flip phone. No texting, no tweeting, no apps...and I am h-APP-y!!

Oct. 15 2013 02:40 PM
John A

Things I've seen: Multiple personalities, where a person creates and tries on different personalities in multiple accounts on the same service. Girls who call their computer their "Baby". People who see the science fiction possibility of the computers taking over as just an improvement. "Poes Law", where everything ever said may be fake - a joke...

Oct. 14 2013 01:54 PM
Truth & Beauty from Brooklyn

Leonard: We had calculators in Chemistry and Physics in 1973 and 1974 and were even allowed to use them in NYS Regents Exams, except that the programmable HP41s could not be pre-programmed. Where were you? We used slide rules, also. We should have learned how to use abacuses, but they didn't go quite that far.

One of these days, the power is going to go out and only those of us who spent part of our lives app-free will survive. My husband and I are both geeks, but I keep a paper diary as well because I know that computers are less reliable than they should be.

The deal is that computers and apps are tools and should be used as tools, but they are tools in our pursuit of real life. They are not life in and of itself.

Oct. 14 2013 01:52 PM
jgarbuz from Queens

The biggest gulf between the younger generation and those over age 40 is videogames. I'm 67 and have been using computers since 1979, but my greatest joy is video games. But I can talk to none of my peers about them because they have no clue. Getting the older generation to get involved in video games is the greatest challenge.

Oct. 14 2013 01:51 PM

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