Virtual Property
Thursday, October 13, 2005
More money is spent on video games than at the box office in the US, and according to PriceWaterhouseCoopers, video games bring in $29 billion in global revenues. Now, players of online games are buying and selling virtual property—such as swords—to one another for real world money. Peter Brown, an Intellectual Property Rights lawyer, and Ren Reynolds, a consultant and journalist who studies the applications of philosophy and law on virtual environments, join us to discuss who actually owns this virtual property, and whether or not its trade should be regulated.

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