April 15, 2011 03:16:41 PM
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the board should have the same number of spaces, but they might look better as a ring of circles instead of the dull squares. a black background with a less pastel/pasty color palate would be nice

money should be in increments of $1000.00, 10,000.00, 100,000.00, etc.

new rules as follows:

1. replace the street names with city names, color coded to the seven continents. monopoly is an international "game" now.

2. everyone moves the same number of spaces at the same time, each player taking turns as the one who roles. rolling player gets the first option to buy or sell the city.

3. city owners can purchase businesses (houses) until they have enough to corner that city's factories (hotels). when non-owners land in developed cities they must import goods/pay tariffs (rent) based on the number of businesses/factories.

4. railroads are replaced by resources: oil, nuclear, water, agriculture. owning two resources doubles the amount collectible on a player's city property; three resources triple the amount; but owning all four means the player must forfeit all current and future city holdings in exchange for payment when landing on the resource squares. the amount collected is determined by a role of the device as a percentage of the player's income (1= 1%, 2= 2%, etc).

5. when one player owns all the cities on two continents the other players can form an alliance and declare "war" at which point they break away and travel around the board the opposite direction, rolling the dice separately. when the alliance lands on a city owned by the player they are at war with they do not need to pay tariffs and can, if they wish commandeer one (1) building on that space to be surrendered as a spoil of war.

6. if more than one player controls two continents those players are at war with each other and the other players must choose which player they will side with. the warring players consolidate their resources and act as one, with the controlling players making final decisions.

7. if a person lands in exile (jail), for whatever reason, they are there forever. players land in exile as the result of randomly landing on the scandal (chance) or government oversight (community chest) spaces. the cards for these spaces will have a mix of fines and punishments and windfalls, with seven cards dedicated to removing a player (or players) from the game. once in exile, all properties are returned to their neutral states, but the exiled player keeps whatever money they have.

8. players traveling in a group that land in exile all go to exile together.

9. the winner is the last player not exiled. if all players are exiled at once, the winner is the one with the *least* amount of money.

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the dice

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david

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